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But the game does show that it cares about its narrative enough to attempt a more nuanced approach to its in-game violence. It’s a bit clumsily done at certain points admittedly, as most of these character moments are expressed solely via cutscene. Even in some of the earlier missions, you can feel his reluctance to throw himself into this culture of violence that exists on the island. When Jason makes his first kill early on in the game, he is horrified. Far Cry 3 is one of a handful of AAA games that attempt to bring these two stories together. It was coined to describe what happens when the narrative told by the game itself conflicts with the narrative told through gameplay. Ludonarrative dissonance is a term that gets thrown around quite a bit when discussing storytelling in gaming. It is here that the game offers both Jason and the player a choice: Sacrifice your friends to remain on the island forever, or seek redemption and follow them back to civilization?
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After a brief drug-fueled hallucination induced by Sitra, Jason awakens holding a knife to his girlfriend Liza’s throat. However, they are captured yet again, this time by Sitra and the Rakyat. Throughout the story, Jason proceeds to defeat Vaas and Hoyt as well as rescue his friends. Dennis is an adopted member of the island’s native Rakyat tribe, led by a mysterious woman named Sitra who implores Jason to rid the island of the pirates. After a daring escape that ends with Jason’s older brother Grant shot dead and the rest of his friends still missing, Jason is rescued by Dennis. Following a skydiving trip gone wrong, Jason and his friends are captured by a band of pirates led by Vaas Montenegro and his employer, a man named Hoyt Volker. To briefly get us up to speed, Far Cry 3 follows the tale of Jason Brody, on vacation in the fictional Rook Islands. Spoilers Ahead RELATED: ‘Far Cry 6' Season Pass Lets You Play as Franchise Villains Vaas, Pagan Min, and Joseph Seed Story Recap
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Far cry 1 monsters series#
With Far Cry 6 just around the corner, let’s take a look back at where the series truly came into its own, and why many still remember it fondly as a high point for the franchise. Culminating in the end with one final choice for both the player and Jason Brody: Do you save your friends and escape back to civilization? Or, do you ritually sacrifice them, fully embracing the chaos and violence you’ve had to immerse yourself in to earn the right to have this choice in the first place? Experiencing Jason Brody’s evolution from wide-eyed tourist to a veritable killing machine kept players grounded in the world, and gave weight to their actions within the context of the story. However, while shooting and exploring their way through the islands of the Rakyat might have been the main selling point for most players, it was the story that made the title such a memorable experience. Before radio towers and settlements became a punchline of game design, they were a staple of Far Cry 3. Not only did its sales eclipse those of its predecessor, many also credit the game for popularizing the open-world gameplay loop that would go on to be imitated in countless other titles. Far Cry 3 wasn’t the first game of the franchise, but many regard it as the title that put the Far Cryseries on the map and brought it into the gaming mainstream.