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Absorb: Taking magic damage from enemy champions grants a stack of Steadfast (max six).(Toggles can restore the same amount per one second).
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Restore Health equal to 40 percent of mana spent, up to 25 to 50 + 10 percent ability power per cast.Gain ability haste equal to 1.3 percent bonus mana.Convert two percent of your bonus health to ability power.Dealing ability damage burns enemies for 2/1.2 percent max health magic damage every second for four seconds.Now also includes slows to trigger Horizon Focus.After damaging champions with three separate attacks or spells, gain 30 percent movement speed decaying to 15 percent) and 40 ability power until leaving combat.Gain the max penetration if the target was recently affected by shields.(Max value at 1,000 or less health, minimum value at 2,500 or more health) Damage to champions benefits from 10 to 20 magic penetration based on the target’s current health.Refresh: Whenever a champion dies within three seconds of having a damaged them, refund 25 percent of your ultimate ability’s total cooldown.The shield is increased by 80 percent if more than one enemy is nearby Everlasting: Immobilizing or slowing (melee only) an enemy champion consumes three percent of current mana and grants a shield for three seconds, absorbing damage.Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter Mana Charge: Strike a target with an ability or attack to consume a charge and gain three bonus mana, doubled if the target is a champion.Awe: Gain bonus health equal to eight percent mana.Mythic passive: Grants all other legendary items five ability haste and 50 health.At 100 stacks, your next basic attack deals magic damage to all nearby enemies (increased by 25 percent against minions and 175 percent against jungle monsters) Refuel: Moving and dealing damage fills up the Chemtank.Once near an enemy (or after four seconds) a shockwave is emitted that slows nearby champions by 50 percent for 1.5 seconds (90 seconds cooldown) Active – Supercharged: Grants 40 percent movement speed towards enemies or enemy turrets for four seconds.Mythic passive: Grants all other Legendary items 100 Health and six percent size.Enemies that move across the field are slowed Snowbind: Attacks create a frost field for 1.5 seconds and deal magic damage to all enemies in the area.Immolate: Taking or dealing damage causes you to begin dealing 12 + one percent bonus magic damage per second to nearby enemies (increased by 25 percent against minions and 150 percent against jungle monsters) for three seconds.Mythic passive: Grants all other Legendary items five armor and magic resist.Repentance: After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12 percent for five seconds.Mythic passive: One percent movement speed and 50 health.(Regain safeguard if you haven’t taken champion damage for 40 seconds).While Safeguarded, gain 10 to 40 ability power (by level).Safeguard persists for 1.5 seconds after taking champion damage You are Safeguarded, reducing incoming damage by 50 percent.5 Knight's Vow Crown of the Shattered Queen